More bittersweet happy memories, let’s assume this will all pay off in a big emotional way later in the comic! But who am I kidding.
There’s this new Onimusha game you can download and try for free RIGHT NOW on the PS4 called Neo, err, I mean Nioh! It’s a limited Beta demo available for a limited time, until May 5th. I’ve been playing it a lot, and, well, I’ve developed a love/hate relationship with it. On the love side it’s got wonderfully authentic feudal Japanese environments that I enjoy getting lost in. The combat is highly tense and addictive, with great animations and high/med/low stances for each weapon type. The designs of your character’s armor, the enemy humans, and the oni are so quintessential Japanese that I can not get enough!
What I don’t like, and it’s essentially the same thing I don’t like about Dark Souls, is that when you die, you lose all your amrita, the currency for leveling up your character. And I get that keeping your amrita when you die and respawn would make the game a lot easier in that you wouldn’t have to grind by just farming weaker enemies close to the nearest shrine. All your grinding would be done while simultaneously attempting to push forward and make progress, but is that such a bad thing? I suppose the dichotomy of being heavily punished for pushing forward and dying versus not being able to progress in the game unless you push forward is the heart of what these games are; a tense, high stakes gamble where gaming skill gives you the edge.
But what about people like me, who desperately want to enjoy these games for their difficult combat and art direction, but don’t want to be forced to grind mindlessly or lose a massive amount of progress because they dared to push forward? The only answer currently is “git gud” or “don’t play these games”. the Souls style of game that’s recently become so popular is endlessly frustrating to me, because I ALMOST love these types of games! I have no problem with the difficult combat and that feeling of pushing against a wall and making incremental progress, but these types of games often define ‘incremental progress’ as ‘no freaking progress at all’ after what could be half an hour to an hour of play, which is what a lot of us older gamers have to spare nowadays. So, really, all I want is to be able to keep my souls when I die, so that I know that I’ve advanced in the game even if my character didn’t make it deeper into the world on that run. Why not just make this an option in the game? An EASY MODE, if you will? The combat would still be as brutally hard, and dying would still put you all the way back at the bonfire/shrine/checkpoint, but at least it wouldn’t all feel like a colossal waste of time!
Having said all that, I still have every intention of buying the full version of Nioh whenever it gets a release date. I don’t see any Tenchus, Onimushas, or Genjis coming out any time soon. Where else am I gonna get my samurai hack and slash fix?
Hello, Bushido readers! Our printed volumes 1 & 2 are currently available on sale at the Hivemill webstore for the remainder of the holiday season. Each book is lovingly and tenderly hand signed by Joe and Alex. At last you have the opportunity to read NN4B the way it was meant to be experienced (after we spent many hours formatting it for print)!! Now GO, buy books! LET THE LEGEND COME BACK TO LIFE!
Published on by Alex Kolesar | 2 Comments on NN4B Volumes 1 & 2 On Sale for Holiday Season
Basically, it was awesome!
The Kickstarter for NN4B Volume 2: Kyoto Chaos is live! For anyone wanting to help us spread the news, we have a little banner that you can use! For those too <enter excuse here> to follow the link, I’m just gonna embed Joe’s great pitch video below:
We’re rapidly approaching the launch of our Volume 2 Kickstarter! Joe’s working out the financial details to determine our ideal monetary goal, but we’ll have an exact number soon enough. We’re intending to launch the kickstarter NEXT WEEK, fingers crossed. Tell your friends! We’re currently editing together our video pitch, which is going to have a rad semi-animated opening bit, and I have some completed Volume 2 cover art to show! I tried to incorporate characters from most of the big scenes that will be in in the book. I realize the bandits are conspicuously absent, but I’m sure they’ll be prominently displayed on Volume 3. I also included our new logo logo designs, which I think really pop much better than the old version.
Bushido readers! I spent quite some time on the most recent comic page, and then the photoshop file corrupted, and I lost it all! So the page is going to be delayed, to my extreme frustration. Just wanted you all to know.
I wanted to post my work-in-progress for the Volume 2 cover. I threw in all the major volume 2 characters, they get smaller as you go from primary to tertiary. It’s missing Suzuka and Masuhiro, though, but I feared it becoming too busy. Minor details to note, Ken’s in his Kabuki outfit, and Bunzo’s carrying a rock!
Reader Adam Bolander – ajbo(at)cox.net – has given provided a RP character alignment chart for the main Bushido cast! In light of the most recent page, Tadashi’s ‘evil’ alignment status may be in question, but without Adam’s knowing several of these characters’ internal motivations, I’m impressed with the result.
Joe made a new NN4B REMIX PAGE!!! It’s great, as usual. CHECK IT. Also, we have a fanmix page from Jessica which only the internet meme savvy will get! If you want to be in the know, then check out this know you meme link!
I saw How to Train Your Dragon 2 yesterday, and although my initial impression was that I enjoyed it more than the first film, the more I thought about it, the more frustrated I became with several elements. So now I’m going to dump out my thoughts on HTTYD2, the sequel to a movie that I think is one of Dreamworks animation’s two masterpieces (the other being Kung Fu Panda). It’s going to read very negative, but I just want to put a disclaimer that I did dig this film, and it’s absolutely worth seeing! Also SPOILERS.
I’ll start with what I loved about the movie. Its first half is expertly paced. For the first hour, they elegantly reintroduce the main characters and their personalities and then slide into the set up for mysterious off screen conflict that had me completely engaged. The introduction of Valka, Hiccup’s mother, was emotionally powerful, and I was incredibly eager to find out more about her history. I also loved the movie’s visuals. The aged up character looks crazy cool, and basically all the cinematography is on an epic scale. The soundtrack is swelling and heroic, and although I want to fault John Powell for overusing the main theme, it is SUCH A GREAT MAIN THEME, so I can’t be that down on it. But then the movie starts answering questions to all the mysteries it’s set up, and things begin to get muddled. They don’t exactly fall apart but we’re never given definitive explanations for a lot of what transpires.
Valka quickly becomes a bewildering character. Why did she never return home? She says she tried to convince everyone in Berk, many times before she was dragon-napped, to stop fighting dragons. She then says she didn’t think she could ever change anyone’s mind about the peaceful nature of dragons if she returned after she was taken. WHAT?? That’s like an alien abductee suddenly being best buds with a peaceful alien civilization that she can leave and come back to anytime she wants, but she doesn’t think bringing a friend to see the alien civilization will be a convincing argument for its existence! Seriously, lady, bring me to your alien civilization and I will, at the very least, strongly consider believing its existence is possible. She also says she thought her family would be better off without her, although she gives no explanation as to why.
She then claims that after she was carried off by a dragon and discovered how great and peaceful dragons were, she decided to help protect them from the film’s villain, Drago Bludvist, instead of returning home. Well that might be a good reason not to return home, but it also raises a number of questions as to the relationship between Valka and Bludvist. Has this Bludvist guy been terrorizing dragons for the past 20 years? And over the past five years how has this group of dragon hunters not come across or been lead straight to Berk? The movie is kind of vague as to whether or not Bludvist is a returning threat from a previous generation or if he’s been doing his evil ‘capture dragons’ thing for 20 years, but if Valka’s been tending the dragons for all that time, then one would assume he’s been actively hunting them for the same length.
To explain Valka’s 20 year absence better, I could put together a plausible scenario where Valka fell in love with her new dragon friends very quickly, saw the damage being done to them by Bludvist, and decided helping them was a more necessary cause to focus on than returning home and raising her child. I could see how she would feel very guilty about that decision, which would explain why she’s so concerned about what Stoick may think of her when they meet up after twenty years. But this all requires a lot of mental arithmetic to piece together and is not clearly stated or depicted in the film. Maybe this is all a minor gripe, but a simple line of Valka stating to Hiccup “I wanted to come home, to be with you, but keeping the dragons safe from Bludvist was too important to me, and I knew your father would raise you well,” would have clarified it all and left me feeling a lot more satisfied with her backstory. And then, of course, after she reconnects with Stoick she’s given virtually nothing to do for the rest of the movie!!Now THAT’S frustrating! In the end, her character is wildly under utilized and seems to have no other purpose than to make Stoick’s death more tragic and show where Hiccup gets all his dragon training abilities from (which is genetic now, I guess, maybe).
Also, both Bludvist and Valka can seemingly control two alpha dragons, but it’s never stated how they both know how to do this. It’s implied they’re both using the same type of staff that they wag around in the air, but where did they get the staffs? How do they each have one? It feels like they should have more of history together than is ever stated. If she’d had any history with Bludvist, then I would’ve liked to see him acknowledge her, or exchange some dialog with her when they briefly face off to tie them together more.
So when I really get down to it, my main problem with this film is Drago Bludvist. He feels as though he should be the unifying keystone of this film, the character that brings the three major plot threads together. Those three threads are: Hiccup meeting his mother, Hiccup deciding to be the new village chief, and Bludvist’s desire to conquer the world. And, to his credit, he does do that, but it doesn’t quite come together in as impactful and satisfying a conclusion as the first film’s finale. I’m mostly disappointed at Bludvist’s lack of a back story and unclear motivation. We’re told that he wants to fight the dragon menace, but that he controls dragons, and he wants to fight dragons with dragons. But then Hiccup surmises that Bludvist just wants to conquer and subjugate people, at which point Bludvist reveals he lost an arm to a dragon attack at some point, thus showing how dragons deserve to be controlled? And that’s his motivation? He’s basically a one note villain who wants to conquer the world because ‘reasons’, and instead of being a close minded counterpoint to Hiccup’s liberal open mindedness, he ends up being just some bad guy with an ability to make dragons listen to him.
I wanted Hiccup to change Drago’s mind about his own motivations, because that’s kind of Hiccup’s thing. I wanted him to piece together how to get this stubborn jerk to be less of a jerk through logic and evidence and reason. But since Bludvist’s motivations are so vague, there’s no counterpoint Hiccup can present that could ever change Drago’s mind. You have to know someone’s point of view before you can even hope to change it. This kind of muddles the theme of the film, which I’m still unsure of. I feel like the series’ first film was based on the theme of open mindedness and seeing from other points of view, and I’m not really sure the second film needed a new theme, just to present the old one in a new way. While the first film is more about being open to new experiences, and overcoming unwarranted fears perpetuated by heresy, the second film could’ve been about letting go of conflict perpetuated by justifiable hate. It could’ve been about letting go of anger that’s actually warranted to stop perpetuated violence.
If, despite Stoick’s death, Hiccup had still pushed for Drago Bludvist to change his ways, had even beaten him in combat and, as Drago lay under Hiccup’s boot, Hiccup had continued to argue for the end of conflict without further bloodshed, that would’ve been far more powerful to me. Instead, the film’s message almost comes off as “Sometimes you just need to fight people who don’t believe in what you believe in!” Sometimes that may be a legitimate message, but I feel like this series isn’t the one that should be delivering it.
Stoick’s death is very sudden and Hiccup recovers from it extremely quickly. The music barely had time to get sad for the viking funeral before it was back to being soaring and hopeful again!
The side characters did nothing of consequence for the most part, other than establish a running gag concerning Ruffnut’s romantic non relationship with nearly every boy in the movie, which never pays off! (I did laugh at this quite a bit, in full disclosure)
Drago has a huge army in one scene, and then the next time we see him it’s GONE! Drago, you forgot to bring your army to Berk!!
The only character with a complete character arc is dragon trapper Eret, who finishes his arc just before the climax of the film, leaving him with nothing to do during the finale (just like everyone else).
Toothless murdered Hiccup’s dad!! I wish Stoick had survived but been incapacitated, and then, seeing how well Hiccup handled the crisis afterwards, could’ve run off with Valka to go travelling the world on a ‘greenpeace for dragons’ type mission, leaving Hiccup in charge of Berk. Then the happy couple could return with a dragon army or something in the sequel! BUT NO HE’S DEAD NOW SORRY.
Did Drago die at the end of the movie? Did he escape? Everything about this guy is vague, even his ultimate fate!
Watching the two Alphas battle it out in the background was super cool.
I dig that Fishlegs rides his dragon like it’s a Harley. I instantly liked him a whole lot more because of that. But then he never did anything in the whole movie!
There wasn’t a whole lot of dragon training going on in this movie!
I can’t wait for How to Train Your Dragon 3! (No, seriously, I still love this series!)
Published on by Alex Kolesar | 24 Comments on How to Train Your Dragon 2 Is Good, BUT…
Excuse my fanboy geek out party, but here it goes.
I am pumped for Star Wars Rebels, and you should be too! One of the biggest reasons for my excitement is the entirely original cast! Sure, we all love Obiwan Kenobi and Yoda, and I think some people out there even like Anakin, but I found their animated series to be missing something. It’s not that the familiar characters of The Clone Wars series didn’t have plenty of history to expand on, but their fates and personalities were mostly locked in place. Worse yet, their fates were locked into tragedy! It’s hard to root for the hero when you know he’s going to turn into a child murderer. The best The Clone Wars could hope for is to help justify the jarring, uneven events of episode 3. I found myself struggling to give a care about almost anything that happened in the mid prequel timeline, except for one shining beacon of light.
Amidst all the banality of The Clone Wars was Ahsoka, a likeable character with a clean slate! Would she face a tragic and/or heroic death? Would she change sides and join the Separatists? Her final story arc was easily the best storytelling the series had to offer purely because it was a character we cared about thrust into dire circumstances with an unwritten conclusion! Watching her character grow, and being able to ponder on her unknown fate was what kept me coming back to the series, and slogging through all the storylines that foolishly exempted her, of which there were many.
Now, take That enjoyment of watching a new character grow and change over meaningful story arcs, and multiply it to an entire cast of characters! For those not in the know, Greg Weisman, the main creative mind behind the fantastic Disney animated series Gargoyles and lead writer of the equally fantastic and far too short lived Young Justice, is also the lead writer for Rebels. I was excited for the new series before I found this out, but afterwards, my hype train made the jump to hyper space!
Weisman has a way of introducing cool characters, and then slowly revealing their back stories in ways that make his series’ infinitely more complex and exciting. Think of the history of Demona and Macbeth in Gargoyles. These two characters, when introduced separately, were immediately engaging, but the reveal of their history together took their stories to a whole other level of sophistication, on top of making all their future encounters significantly more dramatic! It also makes a subsequent viewing of the Gargoyles series more insightful. Artemis from Young Justice is also a great example of this, as her family history is slowly revealed over the course of the series.
Weisman is a master of foreshadowing and engaging character building. Now take his talent for building complex characters, and stick that smack in the middle of the Star Wars universe, especially one of the most exciting time periods in the saga, with the rise of the underdog Rebellion and the full might of the Galactic Empire. The potential for Empire Strikes Back levels of action and drama is overwhelming, and a majority of Star Wars fans would agree that Empire is the best the franchise has to offer in terms of dramatic reveals, character arcs, and relationship building. On that note, the head writer of Empire Strikes Back, Lawrence Kasdan, is also the head screenwriter for Episode 7, giving me a great deal of hope for the future of the film franchise as well! But I’ll leave that for another post.
Published on by Alex Kolesar | 5 Comments on Why You Should Be Excited for Star Wars Rebels