You can’t keep a good arms dealer down!
Hey, Joe and I will be at Matsuricon this weekend. It’s the con’s 10th year anniversary! We’re once again hosting a number of panels this year:
An Illustrators Guide to Photoshop
Main Events (Ballroom 1) | Sun 11:00 AM – 12:00 AM
Webcomics 101
Guest 1 (Taft A) | Sat 1:00 PM – 2:00 PM
Action & Comedy in Feudal Japan: No Need for Bushido
Guest 1 (Taft A) | Sat 6:00 PM – 7:00 PM
Legendary Legends of Galactic Heroes
Guest 1 (Taft A) | Fri 10:00 PM – 11:00 PM
Star Wars A Newer Hope
Matsuri Room (Muirfield Ballroom) | Sat 12:00 AM – 1:00 PM
There’s a Humble Bundle featuring some not-so-humble Bandai Namco produced games. I picked it up to try the often lauded Dark Souls, although I suspected it was the type of game that wasn’t for me. Turns out the PC port is nearly unplayable without the fan-made Dark Souls Fix mod. So I installed that, and was feeling pretty good after making it through the tutorial area. Then all the dying began and the game got extremely frustrating. Dark Soul’s formula seems to be: “here’s your character that can die in two hits, now make it to the next bonfire to progress, but we’re gonna throw who knows how many traps, over-leveled enemies, and mobs in your way, and, on top of that, you have no idea where the next bonfire is and your weapons degrade with use. Also, with each death, all the enemies respawn, but your inventory is still depleted from your previous attempt so you have to farm for souls and items before you try again. Have fun!”
I don’t feel like it’s giving me an impossible challenge, necessarily, just that it requires far more time and effort to make progress than I care to invest in a game. I’d say that I just like easy games, but I love intense action games like Metal Gear Rising and Bayonetta. I think the real problem for me is that Dark Souls is a game built on testing the player’s patience, and real life has plenty of that game mechanic built into it already, I don’t need it in my video games!
Published on by Alex Kolesar