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Matrix may be coming to some sort of conclusion to her Ken bashing! Also, I am attempt to get up another page on Thursday as our first of four promised extra Kickstarter updates. We have the Volume 2 books in hand, they look great! I’m in the process of drawing the request sketches for the backers who pledged for that reward. It’s all coming together, friends! Soon we’ll be shipping books out and feeling very smug with ourselves.

I started playing Majora’s Mask 3D on my trusty 3DS (not the NEW 3DS, mind you, as much as I’d like one). I remember back in the day, I was in high school, and I preordered MM and received my N64 cartridge in the mail a day before the game’s actual release! I loved it, for sure. Majora’s Mask was, and still is, a unique Zelda experience, but, oh man, it was a stressful one! Thankfully, internet game FAQs were just becoming a thing, otherwise I doubt I would’ve 100% the game, seeing as how it was kind of obtuse with a lot of its side quests.  And  I only ever played through it once! I mean I think I loaded up and beat the final boss dozens of times because that last boss fight is one of the most epic boss battles in gaming history, but actually playing through the entire game a second time was too much for me.

So here I am, how many years later, playing through the remake, and I have to say, it’s sooo much more fun than I remember. Call me a wimpy gamer, but I do not like games that put me in a situation where I can lose hours of progress (sorry Dark Souls/Bloodbourne, I will never play you). The original Majora’s Mask save system was designed so that if you failed in a task during your three day timeline cycle, there was no save you could load, you just had to start that three day cycle again and redo the whole darn side quest! But this new Majora’s Mask, it doesn’t waste my time. I guess that’s the big thing, I love games, I love gaming, but I do not have a lot of time to waste. I want to experience a game’s content and feel like I’m making progression, and with Majora’s Mask 3DS, I never feel like I finish a time loop without making meaningful game progress. That feels good, it makes the game far more hard to put down than the original N64 incarnation.

A lot of game site reviews have stated that giving MM a standard save system where you can load a save from any point in the 3 day timeline cycle makes it less challenging and fails to simulate the tension that Link himself must be feeling in the game. I totally agree with that, the original Majora’s Mask was an incredible anxiety simulator, and fans of that style of gaming experience should still be able to enjoy the game as it was originally designed. I do wish there was an ‘original save system’ option included for those gamers’ sake, but I’m sure I’d never use it! Anyway, If you’ve got a 3DS and you’ve never played a Majora’s Mask, I recommend it! Just like the rest of the internet!

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  • leavescat

    Heh, Ken’s acknowledging that after Yori was losing fights, he just suddenly “fought better.”

    I wonder if Matrix is going to struggle to pick up Ken’s sword in order to show him how inefficient it is. Either that or she has super strength as well, and has some ideas on better ways to use the sword.

    • Dusty Coyote

      She doesn’t play by the rules. I’m assuming gravity is one of the ones she takes offense to.

      • http://www.nn4b.com suburban_samurai

        Well, most of the cast poopoos on gravity.

        • Dusty Coyote

          To quote Captain Ron, “It shows.”

    • Xinef

      Nope, she’ll just prove that the sword is actually light as a feather.

      • leavescat

        Nah, remember that when Ken was first introduced, two guys tried to loot his corpse and couldn’t lift his sword. He also did literally punch one 10 feet into the air.

        • Xinef

          They were just REALLY weak.

          • Flaming Squirrel

            And filled with helium

          • Xinef

            Void would actually be better. Or something with negative mass.

  • IDPounder

    Kentrix shippers will be thrilled! Matrix is touching Ken’s sword on their first date!

    • http://www.nn4b.com suburban_samurai

      Gotta feed the shippers!

  • charles81

    Thinking back on Cho’s dilemma… The rules didn’t say he couldn’t teach someone else to use the Thousand Fists of Fury

    Ken already has the fists and fury down pat. Cho just has to teach him to count to 1,000

    • Kid Chaos

      Start with counting to 10; baby steps, charles81, baby steps.

      • charles81

        Yeah, I’m not sure I’ve ever seen him count past two

      • Aaliyah Velasquez

        ya right like thats gunu happen

    • Xinef

      Simple, really.
      “Keep hitting him until he stops moving, then you can start counting.”

      • http://www.nn4b.com suburban_samurai

        I read this and laughed out loud. Xinef, is this a quote from something I should be following or your own intrinsic brilliance?

        • Xinef

          Lol, it’s what the Tao is telling me.

          I sometimes just make up quotes that sound good to me. Like “Doing impossible things gives the most satisfaction”, “The most mysterious is a person, who has nothing to hide”, or “I like meringue color because it tastes like meringues”.

          I think those are my favorite quotes that I made up. I suppose some of those are so obvious that someone else might have made them up before me, but I don’t know about it, so it doesn’t count.

          • http://www.nn4b.com suburban_samurai

            If you ever start a twitter account called “Xinef’s quote of the day”, let me know so I can follow it.

          • Xinef

            I’m not much into twitter, it would most likely be a quote of the year, and considering my current inclinations, it would most likely be full of ninja ponies. Yeah, it would most likely be a wiki. I like wikis. But I’ll let you know when it’s there ^_^

          • Neska

            I made up a quote to use for yearbook signing when I was graduating hs: “If I had your brain, you’d be dead.”
            Seemed to go over well!

        • charles81

          I must confess, this sounds like something Ken would say if someone tried to teach him the Thousand Fists of Fury.

          Seriously, this site needs a “Ken sez” section or something where people can enter in and vote on awesome sayings or words of wisdom from Ken.

  • Flaming Squirrel

    Fight smarter, not harder. And never stop not dying.

    • Kid Chaos

      Step 1: Start using your head for something besides a battering ram.

      • Flaming Squirrel

        Mike Rowe-nan: “I saw this poster hanging up in my high school once, and words can not express just how much I hated it. So, I made my own. Fight smarter, AND harder. But keep the never stop not dying part. That was okay.”

      • Aaliyah Velasquez

        LOL

  • Astralfury

    Matrix: “Drink AFTER the fight not before it” Ken: “….IT’S SO CLEAR NOW!” – probably.

    • http://www.nn4b.com suburban_samurai

      Well THERE’S your problem!

      • Astralfury

        Sometimes health can be greatly improved by the simplest changes in lifestyles 😉

    • Xinef

      Best thing about this strategy – if properly executed, it guarantees that you survive the fight.

      Unless you can somehow drink while dead.

      • Neska

        How dead we talking here?
        I’ve been able to drink just fine when dealing with rigor, except (obviously) for the pain involved in any and all movement . . . hot tea and alcohol do actually help with being dead . . .

        • Xinef

          Since we’re talking about drinking right after fighting, I suppose you’d be a fresh corpse. Quite dead, but probably still warm and flexible.

          I don’t really know the details, since even though I’ve committed seppuku several times, I’ve never experienced being dead. Probably a side effect of immortality or something :/

          • Neska

            Ah, well, having been dead a few times, I can tell ya that rigor really sucks. Definitely easier to move and drink when you’re either fresh or the rigor wears off.

  • ShadeTail

    Speaking of Majora’s Mask’s saving system, I agree that being able to *actually* save at the owl statues is a very good idea. But they should have simply left in the “rewind time and it auto-saves” mechanic rather than taking it out like they did. It’s not like they had to choose between one or the other; they could have had both, and it would have worked fine. As it stands, when you rewind time, you’d better remember to find an owl statue stat rather than mindlessly shut the game off, or you’ll lose your progress.

    • http://www.nn4b.com suburban_samurai

      Yeah, I was bugged that that feature was removed, BUT, if it did auto save when you restarted your loop, then if you suddenly realized you looped before finishing a task, you couldn’t quit your game and load up that save from the previous time loop. I suspect that’s why it was removed. This is why I wish they’d left in a ‘classic mode’ save option or something.

      • ShadeTail

        Or, when you rewind time, pop up the “Save your game? -Yes -No” option window so you have the choice. Then if you suddenly think, “Oh damn, I forgot to do *that*!” you can not save and then reload. Or something like that.

  • dragonkingofthestars

    holy. . . jump between the first and last page if you want to have your eyes pop with how much one artist can improve.

    • http://www.nn4b.com suburban_samurai

      I assure you, it was not an over night improvement! There were many long, hard hours of self loathing involved!

    • KungFuKlobber

      And even the first page has had something of an art upgrade since it was initially published.

  • EternalLurker

    Why am I always the only person who considers MM the second worst Zelda game?

    (Though that’s kind of backhanded praise, since my standards for Zelda games are high enough that I still enjoy MM. Unlike Skyward Sword, which is unsalvageable trash.)

    • leavescat

      That’s kinda strong words there; I happened to really like Skyward Sword. Overworld aside, what makes or breaks that game is if you’re good at using the sword controls. I figured it out quite well, so I had no problem with the game.

      • EternalLurker

        The sword controls aren’t in any way _difficult_ to use, but they’re nowhere near as fluid, intuitive and versatile as Twilight Princess’, being a step backwards in most manners. The worst part of the sword controls is how ridiculous the optimal, easy method for beating Ghirahim looks.

        But that’s a tiny part of what’s hateworthy about Skyward Sword. Look at the massive drop in puzzle difficulty, with about half of the puzzles even TELLING YOU how to beat them, so that they just become ridiculously tedious fetch-quests. Look at the pathetic portrayal of Zelda as a character whose entire personality is “wow Link you’re amazing”, to the extent that even her own father is disturbed by her obsession, and who otherwise serves no purpose in the story that Link can’t easily cover on his own. Look at the MMORPG-like grinding necessary to unlock items by farming random drops. And how can you say “overworld aside” when the slow overworld transit without any interesting combat along the way to make it less boring is another huge issue? Skyward Sword isn’t a Zelda game, and the only redeeming factor of purchasing the game is the 25th Anniversary music CD that came with it.

        • Brandenfascher

          I personally enjoyed both TP and SS somewhat evenly myself. I wasn’t too keen for TP Zelda’s personality though. She seemed too stoic compared to most of the other games (stark contrast to SS Zelda, of course), but it makes sense with how dark the setting was in TP than the others, and how light-hearted the SS one is. I still do enjoy seeing something new and different to the setting of each game, even the different Zelda personalities.

          About MMORPG-like grinding, come now… don’t tell me you never spent loads of time cutting grass and smashing pots or doing side-games to save up rupees for that special shield, potions, and so on (or say, rupee eating armor as seen in TP) in plenty of Zelda games. SS’s extra emphasis in bug and item collecting really isn’t far different. It’s practically the same as rupee collecting considering you can sell bugs/items for rupees.

          I agree the puzzles in SS were made rather easy with the extra hints the game liked to give.

          • http://www.nn4b.com suburban_samurai

            YOU’RE RIGHT! Ask Joe how often I tell him I’d enjoy zelda games so much more without all the dumb minigames!!! Haha, you can only do so many shooting galleries before you’re like “UGH, I don’t care about heart pieces anymore!” My least favorite part about Skyward sword and Twilight Princess was all the collecting, poes, bugs, plants, I did not enjoy it because it kills the pace of the game for me. I like when I game has a new game plus option where you’ve already gotten the reward for doing the collections and can just progress through the game without distraction.

            I say that, but I still dearly love Banjo Kazooie, Jet Force Gemini, and those other Rare collectathons. Maybe it’s because the item collection is so integral to game progression in those game and not an optional side distraction, dunno.

          • Brandenfascher

            I actually was going to say, I gave up on Poe hunting in TP when I couldn’t figure out where I missed the last 2 or 3 poes. I only decided to seriously look for them late game, which was my problem! I couldn’t recall which ones I had already grabbed along the way, and having to wait for the right time of day for them to appear…

            I haven’t heard the name Jet Force Gemini spoken for quite some time! That game was awesome, and with fun multi-player even. I admit I was a bit let down after been given really high expectations for it; I remember getting delivered one of those old, free VHS cassette Nintendo game promos (I even recall getting one for Star Fox 64 and DK 64), but it was very misleading in saying there are “hundreds of worlds” to visit in the game, which was certainly not the case as I played through it. In spite of that letdown, I regard it as a classic.

          • http://www.nn4b.com suburban_samurai

            Man, Jet Force Gemini… See, what’s crazy is I gave all the homing missiles to the girl and the dog on my first playthrough, but the game forces you to fight the final boss with the guy, and unless he’s souped up with all the homing missile upgrades, that final boss is near impossible!!! So after failing the boss fight about fifty times, I just played through the whole game twice, collecting all those ewok-esque teddy bears yet again simply so I could equip the guy character the second time around and actually beat that boss. Totally worth it, though, because, geez, that game was rad to the last drop. Tri-rocket launchers should be in every game ever. Also, THAT SOUNDTRACK? FREAKIN’, GREAT.

            https://www.youtube.com/watch?v=3Quo6ALsUmM&index=5&list=PLD2C0B69A4CC799C1

          • Brandenfascher

            Ah, great, now I’m having a nostalgia attack. I hope I can find that game again.

          • Brandenfascher

            The typical Zelda shooting galleries do get pretty old and sometimes frustrating fast. But on the other hand, I found Links Crossbow training to be lots of fun, and I was quite good at it.

          • EternalLurker

            Whether or not you like TP Zelda is certainly your call (though she’s easily my favorite of the series), but yes, it’s nice to see varying versions of Zelda’s personality through the games. SS’ Zelda, however, doesn’t _have_ a personality outside of Link-obsession and some mild attempts at being “spunky” that fall flat in comparison to Tetra-Zelda. TP Zelda is serious mostly because she’s just lost her kingdom to Zant, so…yeah, kind of understandable. Yet while eternally locked in a tower surrounded by her enemy’s forces she still never loses the will to try and make a difference, eventually sacrificing her life to save a girl she barely knows.

            And…no. The other games in the series which I enjoyed did not require RNG-dependent grinding. Poes, Heart Pieces, etc, in all the other games are in set places requiring particular methods to get them. Getting materials in Skyward Sword requiring re-entering the same room dozens of times until the RNG decides to be nice. That’s item-farming straight out of an MMO, and that doesn’t happen in TP, WW, OoT, PH, OoS/A, etc — hell, not even in MM, which I don’t particularly like. I don’t know why you’d compare rupee-collecting to that when there’s never really any need to grind up rupees in any of the aforementioned games, since on top of the extremely high frequency of rupee drops you can easily find more than enough money in treasure chests all around the place (which, again, gets you what you need with no RNG whatsoever).

          • Brandenfascher

            I know that we both are talking about TP Zelda and SS Zelda, but I hope I’m not coming across as directly comparing the two. It really can’t be done effectively with the big difference in their settings. I believe it’s also unfair to say as you said about SS Zelda’s personality, or the lack thereof.

            SS Zelda is in a setting where she, Link, and an isolated, small populated town have lived together for many years of peace, and I’m wanting to say it’s the only Zelda game where Link and Zelda grew up together. SS Zelda in fact starts not knowing her “true self”, similar to wind-waker’s Tetra, but it’s still a different enough setting to compare those either. With that in mind, she is pretty much able to grow up as a mostly typical girl in a peaceful town with whatever personality she has. And in that setting like that, usually a typical girl doesn’t concern herself with besieging enemies or world ending events that aren’t apparent, but considering about who to spend the rest of their days with. And looking at SS Zelda’s prospects, I’d like to think that Link is one of her best choices. So if that’s what she decided, of course she will be “Link-obsessed” in a manner of speaking, or probably better said, is fond of him. She’s outgoing enough to be Link’s friend, and I’d say she’s smart in the way she goes about singling Link out before any of the other girls get to Link (like the item shop girl… I guess). Just like how Pipit almost (but not really) lost his girl to Cawlin for not dating Karane sooner. Zelda stands up for Link and confronts Groose when he’s being a jerk doofus to Link. However, her personality does change a lot when the real story begins as she takes on her new role to stop the return of Demise, becoming more solemn as well as less outwardly fond of Link as she becomes more determined to do her duty as asked of her. In the end, she has changed a lot from her former innocent self.

            Anyways, I could probably go on, but I’ll stop there. My point again is that I feel it’s really unfair to say she doesn’t have a personality except for a few minor things.

            As to “RNG” for item appearances in SS, but it’s really not that bad as you say it is (although for rare items, I would concede). It’s more like sometimes you’ll find 4 beetles on the wall, sometimes 3, 2, 1, and occasionally nothing, but it all evens out to the average that you’ll find. But there are places where items/bugs are static, like specific trees will always drop a single specific beetle when you roll into it, and there are also chests that you find that contain specific items.

            I still think it comes down to not really being as different as many other Zelda games where many players exit a building and re-enter to smash pots for more rupees, even while the rupee amounts don’t vary. Or even closer example is grass cutting, where there is RNG, hoping a green rupee will fall out but sometimes not, and occasionally excited when a blue/red one does (as well as the RNG for hearts).

            And really, there’s other RNG in other games if you think about it. Unless I’m mistaken, I think I recall that there’s a bit of RNG on the OoT fishing lake for the fish weights, and that exiting/re-entering RNG resets the fish weights in the lake. I want to say it’s almost similar for TP fishing. It’s been too long though, so I might be remembering that wrong; time for a re-play though I guess.

        • http://www.nn4b.com suburban_samurai

          I dug Skyward Sword! But then again I like flying, and female characters with a personality (she was my fav incarnation of Zelda. Maybe she was obsessed with Link, but she was also dedicated to saving the world when tasked with it), and finally we got a real orchestral soundtrack!! Also the colorful art style and environments were a nice treat after the rather drab Twilight Princess. I also liked the scifi elements, even though they were very non-traditional zelda fare. And the one on one sword fighting was SOOO much fun! I super dug it. Best motion control game after Metroid Prime Trilogy. That’s just how I felt about it, at least!

          • EternalLurker

            Man, you’re the only person I know who enjoyed the flying. I spent most of my time in the air wishing I could be back on my two feet instead of slooooowly going from place to place with no particularly interesting air-borne enemies to fight in the process.

            Certainly I can’t complain about the technical aspects of the game: the aesthetics weren’t exactly my taste, but they were fine, and the fact that the soundtrack was orchestral doesn’t hurt…except that I also find Skyward Sword the weakest of the Zelda soundtracks in terms of composition, so sound really isn’t a notch in its favor for me.

            I…think we’ll have to agree to disagree on the sword-fighting. I can’t understand what there is to enjoy about it. You get a tiny fraction of the awesome combat options you had in Twilight Princess, compensated by…the ability to choose which way you’re swinging? Oh, wait, that’s been in EVERY 3D Zelda game, even OoT. And Ghirahim in particular ruins the sword-fighting with his hilariously bad AI. (Not that _any_ of the boss fights in SS are at all satisfying; the final fight with Demise on my first playthrough took well under a minute, although at that point I was happier that it was over than I was annoyed at the anticlimax.)

            Since you like motion controls…ever played The Conduit? I absolutely adore the controls in that game, even if the rest of it has its flaws. Full UI customization and precise dead-zone and sensitivity settings make you feel like you’re playing a PC FPS with an even more intuitive control scheme than a mouse can offer.

          • http://www.nn4b.com suburban_samurai

            Yeah, flying, I dig it, even thought there wasn’t much to do! Skyward Sword is, admittedly, a pretty divisive Zelda game. Since I pretty much love all the games in the series, I can’t say I feel particularly negatively toward any of them. Although my fondest memories are still of OoT since it was the first of the series I owned and embraced. I do agree that Skyward Sword has a lot of problems, I for sure don’t think it’s the best Zelda, but the tone, vibe, and story resonated with me more than most of the others. Also, the music was GREAT. The flying theme, Girahim’s music, that backwards Zelda theme, Groose’s theme!! I found it more memorable than TP’s soundtrack, although TP had that catchy Hyrule Field music.

            Joe was pretty ‘meh’ about SS, and I’m sure he’d be happy to agree with you that TP was a superior Zelda game. But if you held a pie to my face and said you’d pie me if I didn’t do a full playthrough of a Zelda game immediately, I’d probably choose to play through Skyward Sword! In fact, if they released an HD version on the WiiU, I’d certainly pick it up. Wait, that’s a dumb thing to say because they could do an HD release of ANY Zelda game on the WiiU and I’d pick it up! Except WW, I can always just borrow Joe’s copy of Wind Waker HD.

            And I didn’t play the Conduit but I’ve heard it nailed motion control FPS! It’s not on the nintendo eshop, is it?

          • EternalLurker

            I’ll second Groose’s theme. Honestly, Groose was far and away my favorite part of SS. Does that sound weird? It probably sounds/is weird.

            I don’t know if it’s at the E-Shop; I picked it up at Gamestop used a few years ago, as usual. I wouldn’t recommend the game anymore, though; I was just curious as to whether or not you’d played it and would still rank it above Metroid Prime’s motion controls. Conduit’s singleplayer campaign isn’t stellar, due to an iffy story (I’m probably alone in liking the plot, but even I dislike the plot _pacing_) and the like, so the real draw of the game was in the multiplayer lobbies, but those don’t really exist anymore.

          • http://www.nn4b.com suburban_samurai

            Sir, Groose was AMAZING, he was the best. After all, he had the most complete character arc in the game! He probably deserved Zelda’s affection by the end even more than Link did, but SHE’S MINE AND GROOSE CAN’T HAVE HER.

            I’d say that they should apply Conduit’s motion controls to other console FPS games, but since motion gaming is dead (a loss I do not mourn despite liking Prime and SS) I suppose that’s unlikely to happen.

          • Brandenfascher

            I’d third Groose’s theme. While I disagree with your assessment of SS Zelda, Groose by far has the biggest personality and biggest character development of everyone in SS, probably the most than I’ve seen from any Zelda game. Some of the TP characters come close though.

        • leavescat

          The overworld transit still isn’t too bad; it doesn’t take long to get to the levels, and it’s still much faster than Wind Waker. The only drops I had to really go out of my way to find was tumbleweed, and I didn’t need many of those. Calling it not a Zelda game should be reserved for the CDI.

          • EternalLurker

            Can’t argue about Wind Waker’s overworld. I love that game to death, but that one flaw in it is pretty much the most glaring flaw of any Zelda game. That said, it’s still not inherently that terrible as an overworld due to the entertaining things you can do on the way; the main issue is just that WW takes too long to give you the now-standard LoZ overworld-teleport, so you have to deal with it all the time.

            ……..That and the horrific multi-part fetch-quest-that-shall-not-be-named.

  • Da’Zlein

    So instead of striking first and giving the enemy time to counter attack, you let them attack first, dodge, then crush them under your colossal blade?

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