Obviously Ken has never heard of the Angry Peasant Rule.
Actually, most people have never heard of the Angry Peasant Rule. It was a house rule developed by our DM (who was also my father) way back in AD&D version 1. It went like this: a group of 100 or more angry peasants (or other low level beings) working together as a mob hit as a single 16HD monster. This effect scales, so 200 angry peasants hit as 2 16HD monsters, 300 as 3 16HD monsters, etc.
I’m not sure exactly how that would translate into the modern Challenge Rating system, but the premise should be understandable: no matter how badass you are, an angry mob can still be dangerous. A sufficiently large mob WILL swarm you under eventually. The Angry Peasant Rule implements that by giving the mob improved chances to hit and to critical.
Ken’s not one to back down from a fight, no matter how one-sided … on either side. Invincible monks? Sure! Harmless farmers? Sure!
Slime creatures from outer space? Sure!
And that’s why he’s awesome.
He’s a big fan of giving Equal Treatment.
Ina’s Legs make a brief but shining appearance.
Blurry page 2.
“Easy win.”
Obviously Ken has never heard of the Angry Peasant Rule.
Actually, most people have never heard of the Angry Peasant Rule. It was a house rule developed by our DM (who was also my father) way back in AD&D version 1. It went like this: a group of 100 or more angry peasants (or other low level beings) working together as a mob hit as a single 16HD monster. This effect scales, so 200 angry peasants hit as 2 16HD monsters, 300 as 3 16HD monsters, etc.
I’m not sure exactly how that would translate into the modern Challenge Rating system, but the premise should be understandable: no matter how badass you are, an angry mob can still be dangerous. A sufficiently large mob WILL swarm you under eventually. The Angry Peasant Rule implements that by giving the mob improved chances to hit and to critical.